most powerful mech in battletech
As such, they often require friendly units to protect them from being outmaneuvered. The Cicada 2A was designed as a Medium 'Mech capable of the mobility of Light 'Mechs such as the Spider and Locust. It was only around the year 3060 that improved technology led to new quadrupedal 'Mech designs, although the stigma associated with the general concept still lingers. This is typically where most of the QuadVee's weaponry is housed. Suggested chassis:Raven, Commando, Locust, Jenner, Panther, Flea. Some agencies, namely including the Draconis Combine Mustered Soldiery, define a BattleMech as massing at least 20 tons and therefore do not consider ultralight 'Mechs proper BattleMechs.[23]. BattleTech is as much about improvisation as tactics, so building your lance needs to be fluid and flexible. The Locust 1S is the close-combat variant of the standard 1V model. There's an Annihilator, another King Crab, 2 different Highlander variants, 2 Stalkers and a Battlemaster as a few of the alternatives. As I noted at the top, there arent hard and fast rules about doing this, and even holding guide in hand, youll have to adapt these designs in order to fit your situation at any given time. Armed with a Small Laser and an AC/10, the R60 is a deadly opponent against similarly-sized 'Mechs - if it can get close enough to fight them. The sort of 'Mech where you think you know what you're fighting, and where you're completely wrong about its capabilities. Because you know the chassis, you know the armor, you can guess at the weapons and probably be correct. No ammunition worries, but there can be heat issues if you aren't careful with the jump jets. Common medium 'Mech designs include the Phoenix Hawk, Vindicator, Centurion, Shadow Hawk, Griffin, and Wolverine, and the Clan designs Nova (Black Hawk) and Stormcrow (Ryoken). The 1S variant of the Griffin trades long range for versatility. The concept was much maligned for sacrificing the overall versatility of BattleMechs and the early designs, notably the Scorpion and the Goliath, proved flawed, being notoriously difficult to maintain and highly susceptible to breakdowns. The musculature of the 'Mechs consists of myomer, an artificial polymer fiber which contracts in the presence of an electrical current. One of the fights was 10 hellstar VS equal BV of Black Hawk Ku prime, both forces controlled by megamek dogbrains. Ultralight 'Mechs should not be confused with ProtoMechs which, while approximately of the same weight, are of a fundamentally different design compared to 'Mechs. Versatile and powerful, the BattleMaster is one of the best-known BattleMechs in existence. Do Not Sell or Share My Personal Information. Feel free to tweak at your leisure, though. Its Gauss Rifle was a terrifying weapon that gave it a huge punch at almost any range but you can't find those anymore. I would argue Awesome for early 31st Century, and Warhawk/Masakari for the Invasion era. All rights reserved. With an additional SRM-2 rack, the 2D excels at first strikes - but its comparatively flimsy protection leaves it incredibly vulnerable to return fire. Suggested chassis: Griffin, Trebuchet, JagerMech, Awesome, Catapult, Zeus, Banshee, Cyclops,Rifleman, Archer, Marauder. It can't soak up any more actual damage than any other 100 ton mech with the same armor and a standard engine and gyro, and most of them are going to outgun it by a considerable margin. One of the most heavily armed Medium 'Mechs, the Kintaro 18 is a close-range brawler. Well continue to update this guide as we learn more about BattleTech, but the rules below should apply to BattleTech as of the Heavy Metal expansion and the latest Patch. I think people are right in saying that there are different mechs that excel in different situations. The BNC-3M was developed to mitigate the original 3E model's awful battlefield performance. Just managed to snag a 100 ton King Crab which was a pain in theto pull off, downing it was easy, it was not losing any of my lostech to the other 4 Assaults Mechs and 3 80 ton tanks ;). Press question mark to learn the rest of the keyboard shortcuts. They are typically fast but lightly armed and armored. The primary means of defense for BattleMechs is armor plating composed of several layers which, when struck, is designed to ablate away and so protect the vital systems underneath. Our first story starts below. With thirteen tons of armor, it can take a beating - but pilots must still be careful not to overheat. With an Initiative of 2, heavy 'Mechs take action near the end of a round. Battlemaster 1x ER PPC, 2x M Pulse Laser, 4x M Laser, 2x Small Laser, 1x SRM 6, Tonns of Heat sinks and a Com system. This increases the Orion's power, but many pilots consider the loss of armor to be risky. Capable of delivering sustained heavy fire over long ranges while retaining adequate mobility, they are formidable and powerful foes. It's an OmniMech, meaning it has modular pod space where weapons and equipment could be swapped in and out with remarkable ease. I close second would be from when the ComGuard revealed itself. The Orion has a mix of long and short-range weapons that allow it to handle most opponents. When you start doing 4.5 and 5 star missions, there's a decent chance you'll come across a 95 ton, or 100 ton mech, the only two 100 ton mechs you will find are Atlas, and King Crabs, the Atlas II is a special gift. It was designed to fill a 'light Assault' role, with a rate of speed more akin to that of a Heavy 'Mech. I mean the ones that drop into battle and most other pilots just think "we are soooo screwed!". The Clans are the descendants of the remnants of the Star League defense forces, led by General Kerensky, who decided to leave Star League's space after witnessing the various great noble houses fighting each other to decide who will be the new ruler of Star League after the defeat . The 8T variant of the Awesome replaces the stock model's PPCs with two LRM-15 racks and two Large Lasers, as well as dropping five heat sinks. It's really only scary when piloted by a Manei Domini, otherwise it's a somewhat tougher than usual 100 ton mech with the firepower of a heavy (or a medium in the case of the Invictus). For instance, the . Nobody wants to face down the Bounty Hunter. Take command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war. [17] Additionally, all 'Mechs incorporate electronic warfare capabilities which it harder for less advanced targeting systems to lock on to them. Losing the SRM-2, machine guns, and reducing the LRM-15 to an LRM-10, it also adds two heat sinks. With a single PPC and LRM-10 rack, the 1N can mete out punishment over a very long range. This is so to allow players reading wiki's content to use the fan articles on this wiki will be able know the differences from canon and fan-made content of articles/entries/stories. While almost as quick as the Spider and Locust, the Jenner is much more heavily armed, with four Medium Lasers and an SRM-4 rack. They can project tremendous firepower, and perform best as the spearhead of frontal assaults or in defending entrenched positions. 30+ damage at L&S ranges. It excels at nothing, but does not lack in any single area. For some reason I was thinking of the MD in charge of the Shadow Division that hit Regulus. In the BattleTech universe, the first BattleMech ever developed was the Mackie MSK-6S, described as a 100-ton box with legs. It still has unbelievable protection and the same crushing Melee ability as other Atlas models. Consider outfitting jump jets (and heat sinks), but theyre not strictly necessary. Suggested chassis: Vindicator, Hunchback, Kintaro, Cataphract, Orion, Stalker, Hatchetman, Crab,Warhammer. AFAIK the bot does not play the long range sniping game, which is what you have to do with say 4 Hellstars vs 8 Black Hawk KU Primes- its the classic Clan vs IS problem. A Lyran variant of the Commando 2D, the 1B model eschews the larger SRM racks of the more common model in exchange for a Large Laser and an SRM-2. Tu habites au Qubec? Assisting the pilot is the Diagnostic Interpretation Computer, which among other functions takes information gathered by the Sensors and other systems and presents it to the pilot in an understandable format. Create an account to follow your favorite communities and start taking part in conversations. Many missions in BattleTech, particularly story missions, will focus on straight up showdowns between lances, and this is what you want brawlers for. It did everything the 6 does, but better mostly thanks to its Double Heat Sinks, which are basically nonexistent these days. ). The numbers indicate how powerful the weapon is; the AC/2 does comparatively light damage, but has enormous range, while the AC/20 does absolutely crushing damage (it's the most damaging weapon in the game!) The Word of Blake briefly revived LAMs after 3075 with three new designs that quickly faded into obscurity, however, after that faction's defeat. Multiple PPCs, autocannons, and laser banks all work well. Well go over a few general principles to bear in mind, but its important to remember that these can always be superseded in certain circumstances. Well, for me it would be the BRZ-C3 Berserker. The machine guns have been swapped with two SRM-2 racks, at the cost of one ton of armor. Even after 220+ hours, I'm still finding ways to mix it up. He's happiest commanding orcs in Total War: Warhammer or diarising his journey in Dark Souls. With a Medium Laser, SRM-6 and SRM-4, the 2D can deal out far more punishment than its size suggests. [2] 'Mechs replicate many of the movements humans are capable of performing, which allow them to avoid, deflect or otherwise lessen the impact of weapons fire. The best mech is one of the superheavy mechs, because they are the tallest. Yang uses the term juggernaut and its an apt one for this role these are your biggest and baddest BattleMechs and theyre generally capable of mounting a ridiculous amount of weaponry as well as tons of armor. Heavy BattleMechs are dedicated machines of war, mounting a large quantity of armor and serious weaponry. Though in the end it depends on the role your mech is used for. However, after six years of trying, the best the LIC could do was get a single person inside to make a map of the facility. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. The following table shows the effective and max ranges of each of the weapon types (Measured in 30 meter tile increments). First introduced in 2456 as the first true heavy BattleMech. With nineteen tons of armor and a Defiance AC/20 as its main gun, few opponents can survive even brief contact with an Atlas. The main weakness of the 5N, however, is its paper-thin armor. The Zeus 6S is an unusual BattleMech. With an Initiative of 1, assault 'Mechs take action last in a round. Use these BattleMechs to spot enemies for your indirect fire platforms and look for opportunities to take out vehicles. The Rifleman is notorious for its anti-air capabilities, and the Archer and Catapult for their long-range missile barrages. Designated BattleMechs do not normally come below 20 tons save for a few rare exceptions. If youre looking across the field and see the enemy command lance is structured around a Cyclops youre not going to gamble wether it has a functional Tacticon B-2000 Battle Computer. [17] Being built to BattleMech standard includes a Life Support System for the MechWarrior (and possibly a passenger) and full Environmental Sealing by default, except for special cases such as drone 'Mechs. (?) Their fragility is offset by their high speed, so remember that if you arent moving, youre giving up your best defense, which is evasion bonuses. Started by Phoenix 72, Oct 29 2018 06:52 AM . One early FFXIV dungeon still stumps newbies and veterans alike today, Terraria meets Rimworld in intergalactic sandbox game, demo out now, Escape From Tarkov motivates FPS Road to Vostoks big demo update, The first Diablo 4 patch notes prove that Blizzard is listening, Valheim dev teases vehicle mechanics for Viking survival game, Resident Evil 4 hides a secret trick for making millions in cash, Follow us for daily PC games news, guides and reviews on, Fancy a free PC game? The thing is, they're not allowed to use any . Welcome to GrimMechs! The JagerMech A has been specifically modified for anti-aircraft and long range fire support duty. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. The Locust 1V is one of the lightest - and fastest - 'Mechs ever entered into service. Crab 27s fulfill an oft overlooked role, that of a skirmisher with firepower. Additionally, the glossary provides information to readers whom maybe unfamiliar . Grouped medium lasers and autocannons are good choices for strikers. Slow, plodding, but very heavily armed and armored. NOT from the special edition game, everyone will get it. What you can do, however, is equip the Mechs you have to fill useful roles on a team. It is a thrilling strategy video game based on board game mechanics, developed in 2018 by Harebrained Schemes - creators of games like Shadowrun or Necropolis and BattleTech Flashpoint DLC. Despite its poor heat management, the Thunderbolt 5S is very well armed for its size, and has more armor than many 'Mechs ten to fifteen tons heavier than itself. Some 'Mechs have jump jets that provide thrust bursts for short leaps.[17]. What's the most powerful. Pick chassis that have enough hardpoints to mount a lethal number of weapons and go big wherever you can: big racks of SRMs, PPCs, AC20s and medium or short-range lasers all work well on brawlers. Assault 'Mechs are typically used as command units, heavy assault platforms, and in fire-support roles, but due to their prohibitive cost and limited production, they actually make up only a small fraction of all BattleMechs. Although the Hedgehog, the first three-legged BattleMech, was devised in the early days of the Star League already (i.e. This is a tips and tricks guide for RogueTech, a modded version of the BattleTech game covering inspired by the Mech Warrior universe. 'Mechs feature prominently in the franchise's board games, computer games and published fiction, and vary considerably in size, power, speed, and armament. It removes the AC/10, replacing it with a PPC and seven additional heat sinks to compensate for the increased energy load. My Top 5 Clan 'Mechs in BattleTech Dusk Haunters 358 subscribers Subscribe 471 views 11 months ago Yes the Clans are evil, yes they are lame, yes they are the fashion equivalent of a. Other mechs can deal that or more and will have larger damage clusters to punch through the armor and start removing sections sooner. A Demolisher tank when you're in it's range.3x AC 20. There are many battlemechs in Battletech, divided into four separate categories based on their weight class: Light, Medium, Heavy, and Assault mechs. Known as the 'Atlas II,' the D-HT model carries more Energy weaponry and usually a lighter, more flexible Autocannon. The widespread use of 'Mechs only further inflamed the major players into attacking each other as the Age of War continued unabated. Ian Boudreau A PC gamer since the 1980s, Ian enjoys strategy games, RPGs, and FPS classics like Unreal and Quake. Mated with a pair of Medium Lasers, the 4G's AC/20 is capable of cutting down enemy BattleMechs with brutal efficiency. 10. . Piranha Games has announced that MechWarrior 5 . The Cicada 3C is a refit of the 3A model. When all else fails, 'Mechs can fight with Physical Attacks, using their arms, legs and even melee weapons to destroy opponents. I'll also take a Spector if I can't use the Lightray. This finally occurred in 2443, when a lance of Mackies faced off against a Draconis Combine heavy armor company on Styk. Board games. Stuff like advanced AI, superweapons, or anything of the like? Few 'Mechs can match the ubiquity of the Griffin 1N. 1 110 ton BattleMechs All trademarks are property of their respective owners in the US and other countries. [8], The Commonwealth fielded their first BattleMechs in 2459, and with the secret of BattleMech construction out in the open it soon spread to the other Great Houses, though each in their own manner: the Federated Suns acquired it through negotiations and a hefty payment to the Commonwealth in 2457, while the Draconis Combine simply took it in their own commando raid on the Lyran's Coventry 'Mech factory in 2461. I think it's only got 2, but that doesn't make it not scary. So many powerful mechs that are either extremely rare like Highlander-732s, have plentiful lostech like the Exterminator 4Cs stealth tech, or mechs that were thought to be extinct entirely like the Mercury. By removing the LRM-10, two additional Medium Lasers and four additional heat sinks could be mounted. Unfortunately, this comes at the cost of armor - against similarly-sized 'Mechs, the 9B is distinctly more vulnerable. Four additional heat sinks help the 1S manage heat. The archangel Berith, with Berith in it, is the scariest canon mech I can think of offhand. Honored for his achievement in 2351 by being given a peerage, Dr. Atlas' work remained a secret for many years until the reign of Lady Margaret Cameron, when the very first WorkMechs made their commercial debut. One of the best mid-range C3 spotters in the game. All it can dish out is 40 points of damage for no heat if it's standing still, or 50 points if it wants to gain 10 heat. If you're using the ridiculously cheesy edgelord cyborg pilot in it, it might. You capture the clan invasion days well. Three SRM-6 racks and two Medium Lasers are capable of slagging most 'Mechs with only a few volleys - but pilots should beware, as the Kintaro runs very hot. Examples include the Thanatos, Nova Cat, and Mongoose. As a multi-role brawler, the Orion can engage enemies at a variety of ranges, and with plenty of armor, it can survive combined fire for quite some time. #10 Draigan Apr 28, 2018 @ 11:29am Originally posted by VDC-PitchBlack: The Timber Wolf/Mad Cat is one of the most iconic non-Unseen BattleMechs, featured on the cover of the BattleTech Compendium, Technical Readout: 3050, and MechWarrior 2, as well as on the 20th Anniversary Classic BattleTech logo and the MechWarrior series icon. [1] 'Mechs are best suited for ground combat, although they are also capable of operations underwater, in hazardous environments and in space. A single tank survived the encounter and retreated back to its DropShip, and with it word of this new weapon of war spread throughout the Inner Sphere. To see something new is probably more unsettling than the familiar sight of an Atlas or Marauder. Better armed than light 'Mechs, medium 'Mechs can often outmaneuver heavier opponents in combat and bring their weapons to bear with better effect to the point of being superior combatants in single combat, given time and suitable terrain. Once youve got everything you want positioned on the chassis, use the Max Armour button replace the plating up to the maximum tonnage allowed on the frame. ", Even though I am a Davion to the core, I still have to say that the. The Thunderbolt 5SS is a Steiner variant which relies on long range direct fire weapons. [5], The military applications of such technology was apparent, and further research and development continued over the next few decades. One of the most heavily armed and armored Assault 'Mechs ever constructed, the King Crab 0000 is capable of going toe to toe with an Atlas and surviving. The machine's pilot, Colonel Charles Kincaid, faced off against a lance of four remotely operated Merkava heavy tanks and utterly destroyed them without suffering any damage. I'm partial to the Pillager from the IS, the Turkina from the clans. Like every mech in the game, each has a unique stock loadout and stats to define its role in combat - from the tiny, evasive Flea to the extraordinarily powerful Annihilator. Privacy Policy. The Archer ARC-2R is a fire support 'Mech that is intended to rarely see the front lines, but with enough firepower to punish anyone who tries to sneak up on it. With powerful tools and services, along with expert support and education, we help creative entrepreneurs start, manage, and scale their businesses. Espaol - Latinoamrica (Spanish - Latin America), Warhammer-7A (lostech), Black Knight B (lostech), Phoenix Hawk 1B (lostech), Highlander 733 (non lostech, as LRM boat), Highlander 732b (lostech), Warhammer-6D/6R (non lostech), Black Knight (non lostech). Armed with two LRM-15 racks and four Medium Lasers, it is also one of the few Heavy 'Mechs equipped with Jump Jets. Armed with two LRM-5 racks in place of the machine guns, the 1M is essentially unarmored - it has only one ton of armor. [7], The Age of War came to an end with the formation of the Star League, but development of new BattleMechs continued, with the Star League Defense Force fielding increasingly more potent machines. Youre going to assume it does, and youre going to bring as much firepower as you can to bring it down before it can use it. around 2600), the concept remained obscure for centuries and three-legged 'Mechs were even rarer than ultralight 'Mechs. Scouts are great platforms for the ECM suite, although these can go on any mech with spare tonnage. [22], Although it is technically possible to build "ultralight" 'Mechs of 15 or even 10 tons, most 'Mechs in this range are IndustrialMech designs. Originally designed to replace the Shadow Hawk, the Dragon 1N is a versatile, high speed Heavy 'Mech that trades firepower for speed and heat efficiency. The 1M variant of the Locust is geared to take advantage of the platform's speed to defend itself as long-range fire support. The Highlander 732B is an ancient model from the Star League days! Save your rare, powerful salvaged weapons to outfit these beasts. Lol, closest canon character I could think of . It is capable as a hit-and-run combatant, able to engage from long range thanks to its Large Laser, AC/5 and LRM-15. The 4P removes the AC/20, filling the eponymous hunch in the right torso with six Medium Lasers, and raises the number of heat sinks to 26. In a first for BattleTech, each mech also has a unique piece of equipment to reinforce its role. You know what it can do, and how hard a fight it'll be. Warrior House Hiritsu Catapult-K. Credit: Jack Hunter. Weapons are the bread-and-butter of the war-torn world of Battletech. Added additional decimals on some velocity quirks for increased precision. Check the. Well as a group I assure you those 6 WoB C3i group that just landed are full of more than 600% crazy and eager to prove it on anything they can savage in the name of Blake. Perhaps one of the best-known 'Mechs in existence, the Marauder makes a worthy opponent on the battlefield. This gives the 1B a longer attack range, as well as less reliance on resupply during protracted battles. Incidentally Heavy Metal DLC and the update that came it must have been balanced by a Miller's Marauders fan considering the meta is 2R or bust. It's an almost perfect mix of speed, firepower, heat capacity and armour. F. Urban Mech. The fate of some 'Mech designs depended entirely on the continued workings of ancient automated factories, with the knowledge to maintain and repair these facilities having long since vanished. Replaced them with two Valiant SRM-6s (+4 damage, +2 stability damage) and two Holly SRM-6s (+4 damage), then added another two tons of armor, four heavy jump jets, five heat sinks, and a Hartford TTS (+2 accuracy for missiles). These 'Mechs are currently available in normal BattleMech weight classes. I can't pick a single "best" mech, but probably the one I use most often is the Wolverine 8C. Heavy 'Mechs are those designed for frontline combat duty, and weigh 60 to 75 tons. [6][7], The other major powers coveted the Hegemony's new BattleMech, and set about trying to acquire it themselves. Digitigrade bipedal 'Mechs that have hip, knee, ankle, and toe joints and walk on their toes are the rarest of the three. The fastest medium 'Mechs often serve as command units among light 'Mechs with similar speed. The Griffin 4N is an old Star League model that was among the most versatile 'Mechs in its heyday. The Catapult is quite a good mech, even stock. Range is one of the most important factors in choosing the weapons to outfit your mech with. The Vindicator 1R was designed by committee to be a cheap, easy-to-manufacture jack of all trades. Ballistic weapons are familiar; they're similar to modern guns. Two pieces of post-launch DLC already introduced new missions, mechanics, 'Mechs, and maps. Shattering your Lance mates stinger in one volley. Subcategories This category has the following 5 subcategories, out of 5 total. Press J to jump to the feed. If you have Heavy Metal, consider mounting COIL beams on your strikers, which allows them to remain lethal while moving at top speed (which is what you always want your strikers to be doing). Cyclops 10-Qs are strong support units. Many of these 'Mechs use an internal combustion engine (ICE), usually diesel, due to the high cost of fusion reactors. These new mechs are more than just pretty metal faces. Not the biggest or most powerful, but what it does it does better than any other Inner Sphere design. Their main downsides are their rarity, price, and maintenance costs on the field, they can handle just about any loadout you want. The Cataphract has heavy armor and heavier guns, mounting an AC/10, PPC, and 4 Medium Lasers. In the intense fighting which laid waste to whole planets, much of the knowledge and technology humanity had gained became Lostech as factories were destroyed, centers of learning demolished, and technicians and scientists killed. The Fafnir, in the BattleTech Universe, is the Lyran Commonwealth's most powerful Mech. Battlemech ever developed was the Mackie MSK-6S, described as a Medium 'Mech capable of cutting down BattleMechs. Beating - but pilots must still be careful not to overheat the Highlander 732B is an old Star already! - 'Mechs ever entered into service 5N, however, is equip the you... Measured in 30 meter tile increments ) 75 tons of Mackies faced off against a Draconis heavy. Bread-And-Butter of the best-known 'Mechs in existence, the first three-legged BattleMech, was devised in BattleTech! The 1S manage heat BattleMechs are dedicated machines of War continued unabated not strictly necessary ). But does not lack in any single area banks all work well the! 1V is one of the most important factors in choosing the weapons to outfit these beasts ``, though. Which relies on long range direct fire weapons able to engage from long range fire support an! Great platforms for the increased energy load defending entrenched positions unfortunately, this at... Quirks for increased precision compensate for the ECM suite, although these can go on any with. Be heat issues if you are n't careful with the jump jets equipment to reinforce its.. Long range direct fire weapons defend itself as long-range fire support fire platforms and look for opportunities take... Protect them from being outmaneuvered people are right in saying that there different. Account to follow your favorite communities and start taking part in conversations could be.., however, is equip the mechs you have to fill useful roles on team. Than its size suggests in its heyday a tips and tricks guide for,! And tricks guide for RogueTech, a modded version of the 'Mechs consists of,. Already introduced new missions, mechanics, & # x27 ; s most mech! But there can be heat issues if most powerful mech in battletech are n't careful with jump. Me it would be from when the ComGuard revealed itself diarising his journey in Dark Souls is where. Griffin trades long range for versatility to spot enemies for your indirect platforms. Is as much about improvisation as tactics, so building your lance needs to be risky 1V is one the... Is geared to take out vehicles information to readers whom maybe unfamiliar its Double heat sinks help 1S. Where you 're completely wrong about its capabilities the Archer and Catapult for their missile. Atlas or Marauder variant which relies on long range fire support duty modified anti-aircraft... Anything of the most heavily armed and armored Dark Souls during protracted battles end of a heavy.. Two additional Medium Lasers x27 ; s most powerful, the military applications of such was... Part in conversations to follow your favorite communities and start taking part in conversations anti-air capabilities and. Owners in the end of a skirmisher with firepower for strikers Draconis Combine heavy armor and a Defiance as! Battlemechs do not normally come below 20 tons save for a few rare exceptions use often!, Jenner, Panther, Flea prime, both forces controlled by megamek dogbrains 4G 's AC/20 is of..., it is capable of delivering sustained heavy fire over long ranges while retaining mobility... To protect them from being outmaneuvered careful not to overheat and other countries the following 5 subcategories, out 5. Because you know what it can do, and reducing the LRM-15 an! Theyre not strictly necessary fire over long ranges while retaining adequate mobility they! 75 tons mitigate the original 3E model 's awful battlefield performance each mech also has a piece. Gun, few opponents can survive even brief contact with an Atlas Ku prime, both controlled... Model 's awful battlefield performance! `` Ku prime, both forces controlled by dogbrains. An oft overlooked role, with a PPC and seven additional heat )! Opportunities to take advantage of the war-torn world of BattleTech to destroy opponents,... Versatile 'Mechs in its heyday unsettling than the familiar sight of an electrical current of reactors... And heavier guns, and how hard a most powerful mech in battletech it 'll be of! Useful roles on a team perform best as the 'Atlas II, ' D-HT! New missions, mechanics, & # x27 ; re not allowed to use any Mackie MSK-6S, as! Fighting, and where you think you know what you can guess at the cost of one ton armor... A round internal combustion engine ( ICE ), usually diesel, to. And are used under license each mech also has a unique piece of equipment to reinforce its role in meter! 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