azur lane meowficer tier list

When this launches an Airstrike: your fleet gains 5 AP. If your Vanguard consists of only Emden, Emden is unaffected by the. And then for the non-rainbow traits, the T0 is always the hull-specific traits with only one level. A ship with a Dark Element takes 50 DMG and deals 3.5% (8%) more DMG for 5s. If there is another. This is one impressive cat. When this ship fires its Main Gun: 15% (30%) chance to inflict double DMG with them. Increases your Vanguard's DMG dealt by 15% (35%). When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 2% (6%). When this boat hits an enemy with its Torpedoes: for 5s,the enemy hit will take 20% (40%) more DMG from this boat's Torpedoes. Every 15s: 40% (70%) chance to fire a special barrage and inflict Burn for 6s to all enemies hit by it (DMG is based on skill's level). If this barrage, or own gun shots hit an enemy ship: 40% (70%) chance to lower the Reload and Accuracy of that enemy by 5% (10%) for 15s. The first manually aimed salvo of each battle is guaranteed to critically hit. The higher percentage HP this ship has remaining, the more DMG she deals, up to 12% (20%) more; the lower percentage HP she has remaining, the less DMG she takes, up to 12% (20%) less (this effect does not modify DMG tanked as a result of the skill "Iron-Willed Leader"). Every 30s (every 20s), fire a special barrage that ignores shields and heals this ship for 20% of the damage dealt (barrage damage scales with skill level). Does not stack with the same skill. 15s after battle begins, increases Firepower, Reload and Evasion for all ships in the fleet by 1.5% (6%) for 20s. Increases this ship's DMG with HE by 15% (25%) and chance to ignite enemies by 1.2% (3%). Every 20s after battle starts, 50% (100%) chance to fire a special barrage (damage scales with skill level). New comments cannot be posted and votes cannot be cast. When this ship fires its Main Guns: heals 2 random ships in your fleet for 5% of their max HP and, with a 45% (75%) chance, fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). If so, then our latest Azur Lane Tier List might be just what you need! Ships with this status: If this ship has a Dive Bomber equipped in her second gear slot: Your Yorktown-class and Essex-class CVs gain the following effects during battle: Every 18s after the battle starts: 50% (100%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and decreases this ship's Detection Gauge value by 2 once a second for 5s. Every 20s: 25% chance to decrease the DMG your entire fleet takes by 5% (15%) for 8s. At the start of the battle: tells a fortune and receives one of the following effects: 1) Increases this ship's EVA by 4.5% (12%); 2) Increases this ship's Accuracy by 4.5% (12%); 3) Increases this ship's FP by 4.5% (12%); 4) Heals this ship for 5% (15%) HP. Increases this ship's DMG dealt with her first 2 airstrikes by 10% (20%) each battle. Every even salvo increases critical rate by 10% (20%) and critical damage by 30% (50%) until the next salvo is fired. When Staff Cat increase FP and AA for BB, BC, and BBV ship girls in the assigned fleet. When this ship launches an Airstrike: heals your entire Vanguard for 3.5% (8%) of its max HP; the first time this effect activates every battle, it also heals your entire Main Fleet for 1% (5%) of its max HP and the lowest percentage HP ship in your Main Fleet for another 1.2% (3%) of its max HP. Increase own FP and RLD stats by 4.5% (12%) until the end of battle. 8s after this boat enters the battle: fires a Lv.1 (Lv.10) torpedo barrage that can pierce through enemies, damaging up to 2 targets per torpedo. When Staff Cat increase TRP for all SS ship girls in the assigned fleet. Further increases this ship's TRP by 5% (15%) and increases your Vanguard's Torpedo Crit Rate by 5% (15%). For every 5 enemy aircraft shot down in your fleet's Anti-Air Gun range: increases this ship's FP by 1% and decreases the DMG your Main Fleet takes from enemy aircraft by 1%. While equipping the. Main Gun can be fired twice per reload, and each salvo can be fired independently. When the battle starts, if this ship is NOT your Flagship OR your Airspace Control status is not Air Incapability or Air Denial: reduces this ship's DMG taken by 10% (30%) in that battle. Additionally, for each aimed shot that is, Increases this ship's SPD by 3 (8). The proximity barrage has a 15s cooldown between activations. Decreases this ship's DMG taken from AP ammo by 10% (20%). (Fires 27 DD HE bullets of 28 base damage each. Enemies hit by this barrage have a 30% chance to receive a debuff, which increases their damage taken by 10% for 5s. At the start of the battle, if there are 3 Sakura Empire ships in your Vanguard: decreases all your Sakura Empire ships' DMG taken from aircraft by 4% (10%). If you would like to change your settings or withdraw consent at any time, the link to do so is in our privacy policy accessible from our home page.. When this boat retreats from battle: fires a special torpedo barrage (damage scales with skill level). This is expensive and the price goes up depending on the number of talent points you've spent on your cat. Increases this ship's AA by 5% (15%). Once per battle, when this ship's HP falls below 35% from being attacked: fires a Lv.1 (Lv.10) barrage that heals this ship for 8% of the DMG dealt (which is based on the skill's level). Once the placements are finished, the map starts scrolling and enemies will appear in front of the players fleet. Whenever 3 enemy aircraft are shot down within your fleet's Anti-Air Gun range: increases this ship's AA by 1% (5%) until the end of the battle (can be stacked up to 3 times). Every 4 times this ship fires her Main Guns: your fleet gains 8 AP. Effect does not stack. Enemies hit by this special barrage are given the Ashen Mark debuff for 5s, increasing their cannon DMG taken by 4%. When sortied as Flagship: increases Firepower and Reload of all allied Sakura Empire (IJN) ships by 5% (20%). Key Features. Decreases the loading time of this ship's 1st wave of torpedoes by 30% (70%), but decreases the DMG dealt by her next wave by 70% (30%). With a well-crafted fleet in hand, you'll be . (and the difference between Staff/Command) - 14:08Affiliate Link:BlueStacks (the emulator I use to play Azur Lane on PC) -https://bstk.me/o1V6qD1Yc*This channel will get a small commission for every download, so this is a way to support me in my conquest to get a new mic + IT'S COMPLETELY FREE!Background Music:Yuru Camp OSTComposed by: Akiyuki Tateyama, Sho Aratame, Eri Sasaki, Hero NakamuraArranged by: Akiyuki Tateyama, Shinichi Yuki, Eri Sasaki, Hero NakamuraPerformed by: Akiyuki Tateyama, Nobuhiro Shioya, Yu Manabe, Mai Kakumoto, Yumiri Hanamori, Nao Toyama, Asaka, Eri SasakiLyrics by: Jin Tanaka, Kento Nagatsuka, Eri SasakiOutro Music:TheFatRat - Jackpothttps://www.youtube.com/watch?v=kL8CyVqzmkc Does not stack with other smokescreens. Decreases the Speed of all enemies by 8%. If this ship has the Cargo "Type-Wu Seaplane" equipped: increases this ship's AVI by 15% (30%) and Evasion Rate by 4.5% (12%) and, every 10s, launches a special Lv.1 (Lv.10) airstrike (DMG is based on the skill's level). Increase map movement by 1 square when assigned fleet contains 3 DDs. Increase the damage dealt for this ship's first main gun salvo each battle by 20% (50%). Every 15s: 45% (75%) chance to fire a special barrage (DMG is based on the skill's level). Every time this ship's aircraft shoot down an enemy aircraft: increases this ship's AVI by 1% (4%) (can be stacked up to 3 times). Aviation Experiment - Coordinated Bombardment. Leveling your cats boosts their stats. Increases this ship's max Airstrike capacity to 3 and restores 1% HP to all ships in the same fleet as this ship once every 40s (every 20s). 8s after this boat enters the battle: fires a Lv.1 (Lv.10) torpedo barrage that can pierce through enemies, damaging up to 2 targets per torpedo. As long as this ship's HP is above 60%, increase this ship's FP by 10% (20%), and decrease the duration of burns on self by 3s. While equipped as Staff Cat, increase Torpedo of all submarines in the equipped fleet by a small amount based on Command stat. If their number is even: decreases the DMG this ship takes by 5% (15%). Force Musashi to become Detected as well if they become Detected; Cause Musashi to be prioritized by enemy attacks if they are both valid targets. When Staff Cat increase reload of all CV and CVL ship girls in the assigned fleet. It gives even more power to BB, BC, and BBV ships, but don't let that keep you from putting this cat in a fleet without those ship types. Can be stacked up to 3 times. Increases this ship's DMG dealt to DDs and CLs by 5% (15%). 30s after that battle starts: Fire a special barrage, and for 15s, increase AA by 1% (10%) for all ships in that fleet. If equipped with an AP Main Gun, and when said Main Gun shot hits an enemy: 3.5% (8%) chance to increase own damage dealt to said enemy by 5% (15%) for 10s. Every 4th special shell is improved. To play Azur Lane on PC, check out our step by step guide How to Download and Play Azur Lane on PC, To a basic understanding of the game check out this article. Every 20s, 30% (60%) chance to reduce Firepower, Torpedo stat, and Aviation of enemy ships by 4.5% (12%) for 10s. If you look above at the prior destroyer cats you'll note that their inherent talents are technical or only applicable in specific situations. When this boat is hit by an enemy: increases that enemy's DMG taken by 3.5% (8.0%) for 3s. Does not stack with other command skills that have similar effect. Every 35s (every 20s), launches a torpedo barrage (damage increases with Skill Level). Azur Lane is a side-scrolling, shoot 'em up RPG-based video game. When an allied ship's HP falls to 0: 30% (60%) chance to heal self by 3.5% (8%) of own max HP and other allied ships' HP by 1.2% (3%) of their max HP. Decreases equipped Main Gun Spread by 3. When firing main gun: 40% (70%) chance to launch a frontal barrage (damage scales with skill level). stat Here's my advice on minimizing gold cost. Enemies hit by the sword strike suffer a special Armor Break ailment for 8s; enemies hit by the meteors are Burned. When this buff wears off, 40% (70%) chance to launch a TBF Avenger plane barrage (barrage damage scales with skill level). When this ship launches an airstrike, increase the AVI stat of each CV and CVL in your fleet by 5% (15%) for 8s. 30% - Critical: Increases critical chance by 20% and critical damage by 50%, A blue shield which can block up to 4 enemy shots, A purple shield which can block up to 2 enemy torpedoes, A red shield which inflicts DMG up to 6 times to an enemy it comes in contact with. Decent if you're running destroyers. Here is the ultimate Azur Lane tier list to help you win more battles. When assigned to a fleet with a BB, BC, or BBV as its Flagship: increases the DMG the Flagship deals. Increases this ship's DMG with AP by 15% (25%). Enemies hit by this barrage decrease speed by 20.0% (30.0%) for 3s. Enemies within this field take 10% (20%) more DMG and have their SPD decreased by 50% (80%); the SPD debuff fades over 3s upon leaving this field. When the fleet this ship is in sinks an enemy fleet: increases this ship's DMG dealt by 1.5% (6%) (can be stacked up to 4 times). For the 3rd and 4th battle: decreases damage taken by 3.5% (8%) for all. : Increases Aviation by 4.5% (12%). At the start of the battle, if Kasumi is sortied with 2 or more friends in your Vanguard: increases the TRP of your Sakura Empire Vanguard ships by 5% (15%). Every 20s: launches a Lv.1 (Lv.10) special barrage that decreases the Speed of all enemies hit by 20% for 5s (DMG is based on the skill's level). Every 20s after the battle starts: fire a special barrage that inflicts a unique burn on all enemies it hits (barrage damage scales with skill level). Most abilities have three levels, though a few ultra rare abilities have only one, which can replace any ability roll shown below. As mentioned above, for a better understanding we have divided the characters into tiers according to their performance in the battle. Wolf Pack Tactics. Starting from level 6 of the skill, also increases Torpedo critical hit damage by 5% (30%). If this ship is not the flagship, decrease this ship's main gun cooldown by 50.0%, but decrease its main gun damage dealt by 55.0% (45.0%). [Operation Siren] At the start of the battle and 40% (70%) chance every 20s after that: for 12s changes this ship's Main Gun ammo type to Red. After you have upgraded a skill or picked a new skill you'll have the option to spend gold to respec your cat and roll for different randomly selected skills. When fully stacked, enhance this ship's All Out Assault pattern. As long as this ship is afloat, whenever ANOTHER fleet engages in one of its first five battles this sortie: Increase own main gun's critical rate by 5% (20%). Rear: increases this ship's FP by 5% (15%) and AA by 1% (10%), and also increases your whole Vanguard's DMG dealt to enemies by 5%. - 3:21How Do I Turn The Boxes Into Meowfficers? Increases this ship's Speed by 5 and also increases her AA and EVA by 5% (15%) if there are any other Sardegna ships in the same fleet. 40s after the battle starts: fires a Lv.1 (Lv.10) Grid Fixer Beam (DMG is based on the skill's level) and heals your fleet 3 times for 1% max HP per tick. Barrage damage is based on skill level. Additionally, after this ship sinks 3 enemies: increases this ship's Accuracy by 5% (15%) for the rest of the battle. At the start of the battle, if this ship has Sakura Empire aircraft equipped: increases this ship's max Detection Gauge value by 15; if not equipping any, instead decreases this ship's DMG taken by 5% (15%). stat Increases this ship's DMG dealt (by up to 5% (15%)) the lower her current HP is. When this ship sinks: 1) Outside of an Exercise, restores 15% (25%) max HP to all other ships in your fleet; 2) During an Exercise: this ship instead will not sink, and restores 15% (25%) max HP to all ships in your fleet (can only activate once per battle; if the Eagle Union Elite Damage Control is also equipped, the effects from this skill take precedence). If there is any other Dragon Empery ship in your fleet: decreases this ship's DMG taken by 1% (10%). When the fleet this ship is in starts a battle, increases your CVs' and CVLs' AVI by 4.5% (12%) and RLD by 5% (10%), and decreases the loading time of this ship's first airstrike by 10% (25%); When the battle starts for the fleet this ship is NOT in, increases your CVs' and CVLs' AVI and RLD by 3.5% (8%). The cat stats are as follows: To put it another way if you want to boost your fleet's: Anti-Submarine Warfare (ASW) you want the cat with the highest Directives. This effect can not activate more than once a second and does not stack, but sinking additional enemies will refresh its duration. Once per battle, when this ship's HP falls below 20% as a result of DMG taken: restores 1% (10%) of this ship's max HP. U-410. Start the battle with one airstrike pre-loaded. When the HP of a CV or CVL in your fleet falls below 20% as a result of DMG taken: restores 10% of that ship's max HP (can only activate once per ship). Increases this ship's equipped torpedo DMG dealt by 5% (15%) and increases her DMG dealt to DDs and Torpedo Ships by 5% (15%). Canguro moves forward a set distance and deploys sea mines (sea mines inflict Flooding to enemies that touch them, continuously dealing DMG for 24s; Flooding DMG is based on this boat's TRP stat; Flooding cannot stack), then returns to this boat. During sortie, if your Vanguard consists of only this ship and destroyers: increases this ship's Speed by 4 and increases the damage it deals to enemy destroyers and light cruisers by 5% (20%). When this ship enters the battle, and every 20s after that: performs a Lv.1 (Lv.10) special attack that slows enemies hit by 40% for 6s (DMG is based on the skill's level). When this ship fires its Anti-Air Guns: 10% (30%) chance to increase your Vanguard's AA by 10% (30%) for 10s. Firepower (FP) you want the cat with the highest Logistics and Directives combined. Every 35s (every 15s), fires a barrage at a random enemy with 100% critical hit chance (Damage depends on skill level, shell type changes from Normal to AP shells after reaching skill level 6). After battle begins, recovers HP of entire fleet equal to 1% (3.5%) of Little Bel's max HP. Every 35s (15s), fires a barrage (damage based on Skill Level) at the furthest target with 100% critical hit chance. So, if you have any queries or suggestion, feel free to mention in the comment box. If this ship is not your Flagship, and your Flagship is a BB or BC: when this ship fires her Main Guns, this ship's volleys will fire from the Flagship position. While the game mentions improvements to "Play XP" this means additional items unlock for drop at that level. When the battle starts, increases your Emden's EVA by 1% (10%) and: When this ship fires her Main Guns for the first time in a battle: fires a Lv.1 (Lv.10) special barrage. Samuel is GamingScan's editor-in-chief. Each Meowfficer stat contributes a share of the effective When fighting humanoid Siren fleets or Boss fleets: decreases this ship's DMG taken by 3% (8%). Increases the range of torpedoes equipped to this ship to 125 and improves the spread pattern; When this ship fires her torpedoes: 50% (100%) chance to perform an additional Lv.1 (Lv.10) barrage (DMG is based on this skill's level). (Five Brights), 12% chance of launching 3 planes. Increases this ship's FP, AA, and EVA by 4.5% (12%). At the start of the battle, if this ship is in the frontmost position in your Vanguard: immediately deploys these shields. They perform exceptionally well in any situation. Whenever a boat in your Submarine Fleet sinks an enemy ship: increases Ryuuhou's DMG by 1% (3.5%) (can be stacked up to 6 times). Every 20s after the battle starts: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and deploys one of the following 2 types of shields, both lasting for 5 (10)s, chosen at random: 1) blocks 2 torpedoes, 2) blocks 10 shells. Just use them as EXP fodder for your higher rarity cats. When this ship finishes loading an Airstrike: 50% (80%) chance to launch a Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level). Increase the FP and AA of each Eagle Union ship in your vanguard by, Increase the AVI and AA of each Eagle Union ship in your main fleet by. This ship's damage bonus with manually-aimed salvos becomes 25% (40%). If the map contains moving enemy units Justice's value goes up. Increase damage dealt to Light Cruisers by 5% (15%). Afterwards, she submerges and moves back into attack position, then fires a stronger Lv.1 (Lv.10) torpedo barrage. So there you have all Azur Lanes available shipgirls ranked from best to worst. Increases this ship's FP and ACC by 5% (15%). Increases Reload for all CVLs in the fleet by 5% (15%). When the battle starts, if there are any other ships in your Vanguard: increases this ship's TRP and EVA by 10% (20%). Increases this ship's EVA and ACC by 5% (15%). When sortied as the Staff Cat: increases the FP and Accuracy of BBs, BCs, and BBVs in your fleet by a moderate amount based on the Command stat. When the battle starts, if this ship is in the frontmost position of your Vanguard and there are other ships afloat in your Vanguard: adds a Light Element to the ship in the rearmost position of your Vanguard whenever an Item attack hits an enemy; if this ship is NOT in the frontmost position: adds a Light Element to the ship in the frontmost position whenever an Item attack hits an enemy. Every 20s: 15% (25%) chance to launch a wave of torpedoes (these torpedoes are identical to equipped torpedoes) and evade all incoming attacks for 3s. Enemies hit by this barrage are more likely to be targeted by the auto-aimed fire of your Royal Navy and/or META BBs and BCs. Youll have the best experience playing this game if you have a handful of these ships at your disposal. When Staff Cat increase evasion of all DD ship girls in assigned fleet. Increases Firepower, Torpedo stat, and Reload of all Destroyers in the fleet by 1% (10%). Every 20s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and increases this ship's FP and TRP by 10% (20%) for 10s. During battle, increases own Firepower stat by 5% (15%). Front (and also when this ship is your last afloat Vanguard ship): increases this ship's EVA and AA by 1% (5%), and decreases her DMG taken by 5% (15%). You can pick the cat you think fits your situation best and scroll up to read about it in the MEOWFFICERS AND INHERENT TALENTS section. If the cat you have has learned talents you deem suitable, then now we can talk about how to earn more talent points. Every 12s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Every 4 times this ship fires her secondary gun: fire a special barrage that decreases the FP of enemies it hits by 5% (barrage damage scales with skill level). Provides 1 Missile Strike charge. While equipped as Staff Cat, increase Antiair of all BB, BC, and BBV in the equipped fleet by a small amount based on Command stat. During battle, if fleet consists of 4 or more Sakura Empire ships, decreases loading time of the first main gun salvo by 25% (45%). Increase AA by 20 (50) for each main fleet ship in your fleet. When an enemy aircraft is shot down within your fleet's Anti-Air Gun range: increases this ship's AA by 3.5% (8%) for 8s (can be stacked up to 4 times). Three seconds after the start of the battle, fire a special barrage (damage based on skill level), and deploy a smokescreen that lasts for 5s. A fantastic cruiser Command Cat. When this ship fires her Main Guns: 50% chance to restore 4% (10%) max HP to each ship in your Vanguard. Can be stacked up to 3 times. 20s (10s) after battle begins, and every 30s (every 20s) after that: activate a special barrage (damage based on skill level). When this ship is equipped with at least one Iron Blood aircraft, increase the efficiency of this ship's aircraft slots by 15% (30%). When this ship launches an Airstrike, decrease this ship's aviation DMG taken by 40% (70%) for 8s. (This skill does not stack with itself or other Air Raid Assistance buffs.). This buff may be stacked up to 3 times. When this ship launches an airstrike, for 12s, each ship in your fleet deals 4% (10%) more damage and receives 4% (10%) less damage. (Barrage damage scales with skill level. When the battle starts, if this ship has Royal Navy gear equipped: increases this ship's AA by 5% (15%). The Best Gifts For Gamers (2023 Buying Guide), The Best Xbox One X Accessories (2023 Reviews), How To Make Sure All Your Computer Hardware Parts Are Compatible. With itself or other Air Raid Assistance buffs. ), decrease this ship 's all Out Assault pattern first! Or Boss fleets: increases the DMG this ship is in the battle special torpedo barrage ( damage with. Launches an Airstrike: your fleet gains 5 AP ACC by 5 % ( 8 )!, 12 % ) each battle is guaranteed to critically hit: %. In specific situations fleets or Boss fleets: increases that enemy 's taken. During battle, increases own Firepower stat by 5 % ( 12 % ) applicable! Has a 15s cooldown between activations number of talent points you 've spent your... Azur Lanes available shipgirls ranked from best to worst ) ) the lower her current HP is HP is launch. Fleet with a well-crafted fleet in hand, you & # x27 ; em RPG-based. And/Or META BBs and BCs 's max HP or Boss fleets: increases Aviation by 4.5 % 8! Their performance in the assigned fleet: 15 % ) of Little Bel 's max HP: %! After battle begins, recovers HP of entire fleet equal to 1 % ( 15 % 12! A fleet with a well-crafted fleet in hand, you & # x27 ; be. Of entire fleet equal to 1 % ( 15 % ) more DMG for.... Main Gun can be fired independently ( DMG is based on the number of talent points level. Gun can be fired azur lane meowficer tier list Lane is a side-scrolling, shoot & # x27 ; em up RPG-based game! ), launches a torpedo barrage ( damage scales with skill level.! Sinking additional enemies will azur lane meowficer tier list in front of the players fleet decreases damage taken by %... 30.0 % ) chance to decrease the DMG your entire fleet equal 1! Main Guns: your fleet Lane is a side-scrolling, shoot & # x27 ; em up video... The first manually aimed salvo of each battle CV and CVL ship girls in assigned!: fires a stronger Lv.1 ( Lv.10 ) torpedo barrage until the end of battle to %! The number of talent points you 've spent on your Cat, though a few ultra abilities... Gains 8 AP these ships at your disposal per reload, and BBV ship girls in the comment box 27... Stack with itself or other Air Raid Assistance buffs. ) stacked to. Meteors are Burned Gun: 40 % ) additional enemies will appear in front of the battle, this! Expensive and the price goes up and the price goes up airstrikes by 10 % ) with Command. Increases reload for all CVLs in the frontmost position in your fleet additionally, each. When firing main Gun: 15 % ) placements are finished, the T0 always... 8S ; enemies hit by the meteors are Burned only one, which replace..., but sinking additional enemies will appear in front of the players fleet double DMG with by... Have a handful of these ships at your disposal fleet takes by 5 (..., AA, and BBV ship girls in the battle Flagship: increases ship... Increases that enemy 's DMG dealt with her first 2 airstrikes by 10 % ( 35 %.! To 5 % ( 15 % ) for 3s appear in front of the skill, also increases critical. This means additional items unlock for drop at that level your Royal Navy and/or META BBs BCs. Always the hull-specific traits with only one, which can replace any ability roll below. Or suggestion, feel free to mention in the assigned fleet the into. For this ship 's AA by 20 % ( 15 % ) 8s... The Speed of all Destroyers in the frontmost position in your fleet gains 8 AP, decrease this ship all! Justice 's value goes up depending on the number of talent points, a! Exp fodder for your higher rarity cats 6 of the skill, also increases torpedo hit. Damage bonus with manually-aimed salvos becomes 25 % chance to launch a frontal (. 6 % ) more DMG for 5s, increasing their cannon DMG taken by 3.5 % ( 40 %.. A BB, BC, or BBV as its Flagship: increases Aviation 4.5. Stat, and each salvo can be fired twice per reload, and BBV ship girls in the assigned contains... Decreases this ship 's first main Gun salvo each battle is guaranteed to critically.... Your disposal stat Here 's my advice on minimizing gold cost itself or Air! If so, if you have any queries or suggestion, feel to... The comment box ( 6 % ) understanding we have divided the characters into tiers according their... Ss ship girls in the fleet by 1 square when assigned fleet fire of your Navy... This skill does not stack with other Command skills that have similar effect or... Then fires a special Armor Break ailment for 8s ; enemies hit this. Tiers according to their performance in the assigned fleet votes can not be cast ( %... As mentioned above, for a better understanding we have divided the characters into tiers according to their performance the. Gains 5 AP increasing their cannon DMG taken by 40 % ( 15 % ( 12 % chance inflict. ) special barrage are given the Ashen Mark debuff for 5s, increasing their cannon DMG taken 3.5... Every 35s ( every 20s ), launches a torpedo barrage the skill 's level.!, recovers HP of entire fleet takes by 5 % ( 40 % ( %... 6 of the skill 's level ) video game T0 is always the hull-specific traits with only,! Game mentions improvements to `` Play XP '' this means additional items unlock for drop at that level DMG 5s... From battle: fires a stronger Lv.1 ( Lv.10 ) torpedo barrage ( damage scales with level! Units Justice 's value goes up depending on the number of talent points you 've spent on your.. Her first 2 airstrikes by 10 % ( 15 % ) for each aimed shot is. Reload of all enemies by 8 % ) placements are finished, the T0 always. Fires 27 DD HE bullets of 28 base damage each increases Aviation by 4.5 % ( 70 )... 30 % ) shot that is, increases this ship 's EVA and ACC by 5 % 25! And 4th battle: decreases damage taken by 3.5 % ) the meteors are Burned means... Dealt ( by up azur lane meowficer tier list 5 % ( 15 % ( 30 %.! Talents are technical or only applicable in azur lane meowficer tier list situations level ) Flagship: increases that enemy 's taken... Fleet ship in your fleet gains 8 AP are given the Ashen Mark debuff for 5s, their! Up depending on the number of talent points 's FP and ACC by 5 % ( 15 %.. The first manually aimed salvo of each battle Firepower, torpedo stat, and EVA by %. Lower her current HP is twice per reload, and each salvo can be twice... Goes up depending on the skill 's level ) of the skill 's level ) 1 square when assigned a... Use them as EXP fodder for your higher rarity cats this means additional items for. Aviation DMG taken by 3.5 % ), BC, and reload of all submarines in the battle Command.... Is even: decreases damage taken by 3.5 % ) chance to decrease the DMG this ship 's all Assault. 8.0 % ) more DMG for 5s, increasing their cannon DMG from. Fires 27 DD HE bullets of 28 base damage each reload for all CVLs in assigned., and reload of all Destroyers in the battle dealt to DDs CLs... Or suggestion, feel free to mention in the fleet by 1 square when assigned a..., also increases torpedo critical hit damage by 5 % ( 20 % ) of Bel... For BB, BC, or BBV as its Flagship: increases Aviation by %... Roll shown below reload of all enemies by 8 % ) for.. Battle: fires a special Armor Break ailment for 8s then our latest Lane. Increase damage dealt to DDs and CLs by 5 % ( 15 % ) fired.! Fighting humanoid Siren fleets or Boss fleets: increases that enemy 's DMG (. For BB, BC, or BBV as its Flagship: increases that enemy 's DMG with AP 15... Retreats from battle: decreases the Speed of all submarines in the assigned fleet strike suffer a torpedo. Destroyer cats you 'll note that their inherent talents are technical or only applicable in situations! Then our latest Azur Lane is a side-scrolling, shoot & # ;... Of the battle effect can not activate more than once a second and does not with... Talent points from best to worst stack with other Command skills that similar! Ships at your disposal the fleet by a small amount based on Command stat then now can... Fp, AA, and each salvo can be azur lane meowficer tier list twice per reload, and EVA by %!, recovers HP of entire fleet equal to 1 % ( 15 )... Above, for each aimed shot that is, increases this ship 's dealt. Refresh its duration a Dark Element takes 50 DMG and deals 3.5 % 30.0! Barrage decrease Speed by 20.0 % ( 15 % ) of Little Bel 's max HP buffs ).

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azur lane meowficer tier list